Design Disciplin

E13 — The Origin and Purpose of Research through Design

July 08, 2022 Dr. Mehmet Aydın Baytaş
Design Disciplin
E13 — The Origin and Purpose of Research through Design
Show Notes

https://designdisciplin.com/rtd-intro


:: Related Books, Links, Resources*

+ Bowers  (2012). The Logic of Annotated Portfolios: Communicating the Value of ‘Research through Design’. In Proc. DIS: https://dl.acm.org/doi/abs/10.1145/2317956.2317968
+ Change by Design by Tim Brown: https://geni.us/change-by-design
+ Conversation with Virgil Abloh on Vestoj: http://vestoj.com/does-your-jacket-have-three-armholes/
+ Design Issues Journal: https://direct.mit.edu/desi
+ Design Studies Journal: https://www.journals.elsevier.com/design-studies
+ Desmet, Overbeeke, & Tax (2001). Designing Products with Added Emotional Value: Development and Appllcation of an Approach for Research through Design. The Design Journal https://www.tandfonline.com/doi/abs/10.2752/146069201789378496
+ DiSalvo, Forlizzi, & Gemperle (2004). Discovering and Extracting Knowledge in the Design Project. In Proc. DRS: https://dl.designresearchsociety.org/cgi/viewcontent.cgi?article=2169&context=drs-conference-papers
+ Drone Chi: https://www.baytas.net/research/dronechi/
+ Hauser, Oogjes, Wakkary, & Verbeek (2018). An Annotated Portfolio on Doing Postphenomenology through Research Products. In Proc. DIS: https://dl.acm.org/doi/abs/10.1145/3196709.3196745
+ La Delfa et al. (2020). Designing Drone Chi: Unpacking the Thinking and Making of Somaesthetic Human-Drone Interaction. In Proc. DIS: https://dl.acm.org/doi/abs/10.1145/3357236.3395589
+ La Delfa et al. (2020). Drone Chi: Somaesthetic Human-Drone Interaction. In Proc. CHI: https://dl.acm.org/doi/abs/10.1145/3313831.3376786
+ Lesko (1997). Industrial Design at Carnegie Institute of Technology, 1934–1967. In Journal of Design History: https://academic.oup.com/jdh/article-abstract/10/3/269/337126
+ Odom et al. (2016). From Research Prototype to Research Product. In Proc. CHI: https://dl.acm.org/doi/10.1145/2858036.2858447
+ Odom et al. (2018). Attending to slowness and temporality with olly and slow game. In Proc. CHI: https://doi.org/10.1145/3173574.3173651
+ Odom et al. (2019). Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game. In Proc. C&C: https://doi.org/10.1145/3325480.3326567
+ RTD | Research through Design Conference: https://www.researchthroughdesign.org/
+ Slow Game by Will Odom: http://willodom.com/portfolio/portfolio/slow-game/
+ Sprint by Jake Knapp: https://geni.us/sprint-dd
+ The Double Diamond by the Design Council: https://www.designcouncil.org.uk/our-work/news-opinion/double-diamond-universally-accepted-depiction-design-process/
+ The Lean Startup* by Eric Ries: https://geni.us/lean-startup-dd


:: Connect with Design Disciplin

+ Website: http://designdisciplin.com​
+ Podcast: http://podcast.designdisciplin.com​
+ Instagram: http://instagram.com/designdisciplin/​
+ Twitter: http://twitter.com/designdisciplin/​
+ YouTube: http://youtube.com/designdisciplin
+ Bookstore: http://designdisciplin.com​/bookstore


:: Episode Bookmarks
00:00 Intro
02:00 Who is this for and what to expect
05:18 Origin: What is RtD and why does it exist?
12:13 Purpose: What is RtD good for?
15:15 Example: Xerox (1980s)
17:52 Example: Slow Game (2018)
20:29 Example: Drone Chi (2020)
22:27 Recap and Closing


*: May contain affiliate links – at no extra cost to you, we earn a commission if you purchase from these links.